AI Insights · Timothy · October 2023
Top 5 iOS Cooking Games in Europe Q3 2023
Discover the performance of the top 5 cooking games on iOS in Europe for Q3 2023, including trends in downloads, revenue, and active users.
Performance of Top 5 Cooking Games on iOS in Europe for Q3 2023
The third quarter of 2023 has been eventful for cooking games on the iOS platform in Europe. Here, we delve into the performance metrics of the top 5 cooking games, highlighting trends in weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, and more insights can be found there.
Burger Please!
From Supercent, Inc., this game saw a notable increase in weekly revenue, peaking at approximately $8.9K in the final week of September. Weekly downloads fluctuated, reaching a high of around 191.6K in the same week. Active users also saw a significant rise, peaking at about 685K towards the end of the quarter.
Good Pizza, Great Pizza
TAPBLAZE's game experienced a peak weekly revenue of roughly $15K in early July, with a gradual decline to around $4.7K by the end of September. Downloads started at about 154K in late June, tapering off to around 63.7K by the quarter's end. Active users showed a downward trend, from approximately 569K in early July to about 300K by the end of September.
Fill The Fridge!
Rollic Games' app maintained a relatively steady revenue, peaking at around $3.1K in late July. Downloads were highest in late July at about 118.7K, but declined to approximately 43.7K by the end of September. Active users showed a similar trend, peaking at around 279K in late July before falling to about 169K.
Eatventure
This game from Lessmore UG saw peak weekly revenue of about $53.7K at the end of June, gradually decreasing to around $20.3K by late September. Downloads peaked at approximately 133.3K in late June but fell to about 33.7K by the end of the quarter. Active users also reduced from roughly 222K in late June to about 125K by the end of September.
Cooking Madness-Kitchen Frenzy
ZenLife Games Pte. Ltd.'s popular app had a peak weekly revenue of about $79.4K in late July, remaining relatively stable around $66.8K by the end of September. Downloads fluctuated, peaking at approximately 88.9K in late July and ending the quarter at about 58.4K. Active users saw an increase from around 297K in late June to about 393K in late July, before stabilizing around 301K by the end of September.
These metrics highlight the dynamic nature of the gaming market, with fluctuations in user engagement and revenue. For more detailed insights, visit Sensor Tower.